Awesomeness by Lynn Jarvis from Spout developers team: Shader Loader is a Windows-only ffgl-plugin for using webGL-shaders from GLSL Sandbox or ShaderToy (or your own vertex or fragment shaders) in FFGL host applications such as VDMX, Resolume, Isadora and others. Picture above: ShaderLoader in Resolume 4.2. – heavy going on a Nvidia GT540m (12fps). FPS […]
Finally! A video frame sharing system similar to MAC OS X open source platform Syphon has arrived to Microsoft Windows. For many VJs Syphon was the only reason to use a MAC, well.. you may come back to WIN now 🙂 Spout is hosted by zeal, developed by Lynn and Robert Jarvis, and is a […]
Visution Mappio is an awesome piece of software for projection mapping on PC and MAC. Developer Ivan Ryaboff now published a first insight video of Visution MAPIO2 Lite Beta. As the video tells, the beta release of Visution MAPIO2 Lite will be available in summer, MAPIO2 Pro beta will hopefully be released in fall 2013. […]
Free Frame is an opensource video effects plugin architecture originally developed to allow sharing of realtime video effects plugins between VJ software like VJamm or Resolume. FreeFrame provides a framework for developing video effects plugins and hosts on Windows, Linux and Mac OSX. Sample code is provided which compiles in Delphi, MSVC, GCC, Project Builder […]
Software forge irWorkshop (Ivan Ryabov) evolves and joins forces with server manager and web developer Ivan Kononenko and gets a new name: VISUTION – a solution for your vision. In the same move IR Mapio will now be referred to as Visution Mapio or just „Mapio“ with the new release of version 1.6! Some small […]
Martin Thoburn was one of the first developers to release a public custom TouchOSC layout for Resolume. Now he has done a nice interactive video installation called ‚Exquisite Motion Corpse‘, that integrates resolume, a Mac, an iPad with TouchOSC and several monitors in a non conventional manner. The idea was based on an old surrealist […]
In a plugin chain, every input frame has to be processed by every plugin in sequential order. How can a multi-core processor improve performance in this case? The solution is a technique called pipelining, which resembles an assembly line. Suppose we have three plugins, A, B, and C, each running on its own core. To […]