Kinect 2 + Microsoft IllumiRoom

If you have a white room like IKEA EXPEDIT, you will have great luck with the new xbox experience 🙂 Information about the upcomming next generation of Kinect and xbox on many websites some month ago have proven as understating rumors. More details have been released officially now at CES, an awesome proof of concept system called IllumiRoom developed by Microsoft Research. This will be a real immersive revolution!

Maybe you already knew the video about the Most Insane Immersive Movie Experience EVER on the playstation3 youtube channel:

Maybe you also already know the Hide’n’Seek technology demo, showcasing automatic Projection Mapping on 3D surfaces with the VJ software Touch Designer:

Now take this to the next (gaming) level. All you need is the next generation of xbox720 (?!) with Kinect controller, a screen for playing your video games in front of you and a decent beamer on your back, automapping and augumenting the area on the wall surrounding the screen in front of you with perfectly mapped projected visualizations! So the revolution will not happen on your screen but on the peripheral creating a real immersive illusion of being in-game.

IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds. For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.

Our system uses the appearance and the geometry of the room (captured by Kinect) to adapt the projected visuals in real-time without any need to custom pre-process the graphics. What you see in the videos below has been captured live and is not the result of any special effects added in post production.

Sounds awesome. Looks somewhat more awesome:

More information and a paper explaining all the details will be released at ACM CHI 2013 in Paris, the premier international conference on human-computer interaction.

More info on the Mircrosoft Research project documentation page:

[via le.collagiste]

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