Avyd & Murks is a collaborative art project made by sound creator Avyd and visual artist Jerry Jerome. With Murks, Jerry Jerome creates a neo-cubism form that – by utilizing projection mapping – becomes a pulsating biosphere for light, colors and sound. Blended together with the experimental electronic soundscapes of Avyd, the motion pictures offer […]
CoGe is a semi-modular VJ application for Mac OSX 10.6 and above, developed by hungarian programmer Tamás Nagy (part of LumaBeamerz VJ Team) and a bunch of enthusiastic VJ friends and beta-testers. It is designed for real-time media mixing and compositing, built over the most powerful graphics technologies like Quartz Composer, OpenGL, Syphon and Core […]
Nope, this is not the iPhone5 🙂 The Microsoft Kinect aging more than two years now, is somewhat antiquated in terms of technical evolution. Sure it still is the best you can get in the field of motion detection on the free market, also being supported by a huge developer community. But now a startup […]
The de/Rastra oscillographic synthesizer developed by Kyle Evans is a real-time audio/video instrument and computer-interfacing device that allows a performer to generate visualizations intrinsic to cathode ray tube technology while simultaneously creating the acoustic analog of the displayed imagery. Sounds crazy – and yes, it definitely is: Computer interfacing: Atmel 328 communicates with a program […]
SHINY TOYS festival team is working on the next festival edition 2012 and visual-society.com is an official supporter! This year there will be two venues in Mülheim an der Ruhr at Ringlokschuppen and in Moers at Bollwerk 107, germany. The two venues will be interconnected by an artist in residency for one month. SHINY TOYS […]
Martin Thoburn was one of the first developers to release a public custom TouchOSC layout for Resolume. Now he has done a nice interactive video installation called ‚Exquisite Motion Corpse‘, that integrates resolume, a Mac, an iPad with TouchOSC and several monitors in a non conventional manner. The idea was based on an old surrealist […]